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Navi zelda
Navi zelda










navi zelda

There was an ‘Ocarina of Time’ manga series by Akira Himekawa, and Navi also plays an important role in that story. Many fan theories also touch on this topic, suspecting she leaves at the end of ‘Ocarina of Time’ due to heartbreak. He also stated that she may be jealous of Princess Zelda for this reason. Shigeru Miyamoto has said in the past that Navi originally had a crush on Link. Navi Was Supposed To Have A Crush On Link Her Japanese name is “ナビィ”, which is pronounced as “Nabii”. In the development of ‘Ocarina of Time’, director Yoshiaki Koizumi designed the z-targeting system that eventually became Link’s fairy guide known as “Navi”.Īs you probably could deduce by now, her name comes from the word “navigation”.Īnd she was originally going to be called the “Fairy Navigation System”. Yup, even in the Japanese version of the game, you will hear the iconic “Hey!” “Look!” “Listen!” in the English language. Not only is Navi one of the few characters to have voice-acting throughout the Zelda series, but she also happens to speak English. Surely this is to save on costs of lengthy vocal recording sessions.īut with her important role as a guide throughout your journey, Navi has the distinguished honor of having all of her attention grabbing phrases voice-acted. If you’ve played many Zelda game titles, you probably know that voice acting is not very common.Ĭharacters in most Zelda games tend to speak in ooh, ahhs, grunts and scoffs allowing on screen text to do most of the heavy lifting. Kaori Mizuhashi is still an active voice-over performer, most notably appearing in Genshin Impact in 2022. That’s right… the original voice-actor of Navi also played the role of another fairy companion in the Zelda franchise. However, Kaori has quite a lot of credits to her name now she even appeared in The Legend of Zelda: Phantom Hourglass as Ciela. ‘Ocarina of Time’ was not her first casting, but certainly one of her earliest appearances. The Legend of Zelda’s Navi was voiced by Kaori Mizuhashi, who was fairly new to the voice acting scene back in 1998. It was this simple glowing orb with wings that would become a staple in the Zelda franchise. So a much simpler fairy design was eventually settled on. Nintendo had planned to create a fairy character with much more detail, but the limitations of the new N64 console couldn’t quite handle something of that detail yet. Navi Was Supposed To Be A Fully Formed Fairy Navi by SilverFirePhoenix on DeviantArt It was later decided that a companion would give the game more personality and create a better connection with players. The first idea was to use a triangle in reference to the iconic Triforce of the Zelda franchise. Zelda’s Navi Was Originally Just A TriangleĮarly in the research and development for The Legend of Zelda: Ocarina of Time, the Nintendo development team had played with the idea of an indicator of some sort to help you navigate 3D scenes. Is Navi The Most Annoying Video Game Character? Here’s More Navi Speaking In Japanese Promos Majora’s Mask Begins With A Search For Navi Were There Plans For A Navi-Based Trilogy? Navi Fans Theorize Where She Went After Ocarina of Time Navi Was Supposed To Be A Fully Formed Fairy Zelda’s Navi Was Originally Just A Triangle












Navi zelda